Am I the only one who just noticed that it’s Wednesday? The holiday week with the free day is completely screwing me up.
Just to make this a relevant post:
Spend less!
Save more!
Invest!
Wee!
The no-pants guide to spending, saving, and thriving in the real world.
If you don’t know why you are hear, please read about the 21 Day Happiness Training Challenge.
Today, I am sitting at a funeral. My oldest friend’s dad died on Sunday.
Mark had an amazing ability to make anyone feel like family, from the moment he met them. The day I introduced him to my wife, he taught her to throw a tomahawk, and she still talks about it, 10 years later.
I don’t have a post in me today.
Mark Wayne Dwire, 61, was accepted into his father’s arms surrounded by his family June 24th. Mark was born to Wyman (Jack) and Donna (Hasbrouck) Dwire on March 25th, 1951 in Park Rapids, MN. Mark graduated from Walker/Hackensack High School in 1969. He was married to Sherry (Garbers) Dwire on July 31st, 1971. Mark was a business entrepreneur. He started as a logger when you could still make a living with a chainsaw and a tractor.
Mark was proceeded in death by his father, step father Robert Dwire and stepfather Patrick Harrington, his brother Kerwin Dwire.
Mark is survived by his wife Sherry, his mother Donna (Hasbrouck) Harrington, children Jesse, Jason, Terra Fine (Andrew), Jeremiah (Tanja), and Daughter-in-law Elizabeth. Mark loved his grandchildren Cameron, Emily, Madelyn, Lydia, Faith, Elaina and Ellery. He was fondly referred to as ‘Super Papa’. He is also survived by many siblings, nieces, nephews and cousins.
Legions of MMORPGs have graced the internet to do battle against Blizzard’s World of Warcraft, yet no challenger has bested
Blizzard’s massively multiplayer online juggernaut. Huge marketing campaigns and years of development by the makers of games like Star Wars: The Old Republic and Rift have left players less than satisfied, with an initial big burst of player excitement and eventual failure.
As with other game releases, the developers at Sony Online Entertainment have tried to suggest that their game will be “new” and “different.” It’s not difficult to understand why skepticism is high. Every game that has seen release in the past few years has had developers boast the same and has crashed and burned just a month or so after the release.
Players of EverQuest Next will find a game focus that includes some familiar fantasy elements of an MMO game (like elves), but developers have sought to step away from the traditional, linear questing experience and offer some world-building opportunities for players (much like EVE Online). One of the interesting features expected of the game is the ability for players to impact permanent change upon the landscape.
For example, during wartime a player might decide to build a wall somewhere, and he or she can accomplish this and actually have that wall erected as a permanent feature in the game world. Similarly, when players fight one another or monsters, a spell or explosion that creates a hole in the world will remain permanently. One of the developers likened this feature to the idea of putting Minecraft into an MMORPG.
Although absolutely everything in the world can’t be destroyed (certain structures will be permanent), this opportunity to build, create, and destroy represents a jump forward from the same opportunities players have had in games like EVE Online. World of Warcraft has occasionally offered players the opportunity to change the landscape, but not on a regular basis. Such changes have generally been implemented after a reset with all the realms taken offline, after which players would log in and see the changes.
However, the lack of appreciable impact on the environment hasn’t stopped players from flocking to World of Warcraft for nearly a decade, and EverQuest Next will need to bring an amazing player experience to lure away current players as well as retain them. The ebb and flow of Warcraft’s player base often coincides with the new release of another MMORPG, but after a month or so the new game’s servers are ghost towns. It won’t take long to see whether EverQuest Next can compete with World of Warcraft.
Monday, I start a new job, but I wasn’t actively looking for a new job.
In fact, over the last month, while I wasn’t actively looking for a new job, I’ve had 5 job offers. Solid job offers. Some of them came after I announced I was leaving.
How does that happen?
First, I’m good at what I do. At my last job, the company that developed the software system I managed would refer other customers to me if they wanted to do something the software wasn’t designed to do. I had a reputation for doing the impossible.
Second, I give it away. When somebody asks me for help, I do. When I can, I try to share as much of my knowledge as possible. I don’t hoard what I know, scared that somebody will steal it. That has led to a number of people who make it a habit to call me before pitching an idea or moving forward on a new strategy. “Jason, is this possible? What would it take?” If I can, I answer those questions, even if I’m not going to be doing the work.
Third, I’m not afraid of my limits. If I don’t know the answer, I say so. If I don’t know how to find the answer, I say that, too. Admitting you don’t know something automatically makes everything else you say sound more credible.
In the case of the job I’ve accepted, I was available for my new supervisor for more than a year before he started with the company. I helped him plan the websites and social media strategies around his book. When he accepted his job, our next conversation progressed from “Let me ask you something” to “I’d like to hire you” over the course of a lunch because of the long foundation we had together. At every step of the interview process, I continued to share. As we discussed the website, the social media, the marketing plans, I gave my feedback as thoroughly as possible, before I had a job offer.
Giving away my knowledge and experience with no expectations has consistently helped me to improve myself and my situation. It helps that I enjoy being helpful. I kind of dig being treated like an expert, too.
How about you? Do you share selflessly, or do you keep what you know to yourself?